simple-shooter-game/mods/ctf_guns/grenades/grenades.lua
2025-12-06 11:37:08 -04:00

203 lines
5.2 KiB
Lua

local function remove_flora(pos, radius)
local pos1 = vector.subtract(pos, radius)
local pos2 = vector.add(pos, radius)
for _, p in ipairs(minetest.find_nodes_in_area(pos1, pos2, "group:flora")) do
if vector.distance(pos, p) <= radius then
minetest.remove_node(p)
end
end
end
local function check_hit(pos1, pos2, obj)
local ray = minetest.raycast(pos1, pos2, true, false)
local hit = ray:next()
while hit and hit.type == "node" and vector.distance(pos1, hit.under) <= 1.6 do
hit = ray:next()
end
if hit and hit.type == "object" and hit.ref == obj then
return true
end
end
local fragdef = {
description = "Frag grenade (Kills anyone near blast)",
image = "grenades_frag.png",
explode_radius = 10,
explode_damage = 26,
on_collide = function(def, obj)
return true
end,
on_explode = function(def, pos, name)
if not name or not pos then return end
local player = minetest.get_player_by_name(name)
if not player then return end
local radius = def.explode_radius
minetest.add_particlespawner({
amount = 20,
time = 0.5,
minpos = vector.subtract(pos, radius),
maxpos = vector.add(pos, radius),
minvel = {x = 0, y = 5, z = 0},
maxvel = {x = 0, y = 7, z = 0},
minacc = {x = 0, y = 1, z = 0},
maxacc = {x = 0, y = 1, z = 0},
minexptime = 0.3,
maxexptime = 0.6,
minsize = 7,
maxsize = 10,
collisiondetection = true,
collision_removal = false,
vertical = false,
texture = "grenades_smoke.png",
})
minetest.add_particle({
pos = pos,
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = 0.3,
size = 15,
collisiondetection = false,
collision_removal = false,
object_collision = false,
vertical = false,
texture = "grenades_boom.png",
glow = 10
})
minetest.sound_play("grenades_explode", {
pos = pos,
gain = 1.0,
max_hear_distance = 64,
})
remove_flora(pos, radius/2)
for _, v in pairs(minetest.get_objects_inside_radius(pos, radius)) do
if v.punch ~= nil and v:get_hp() > 0 then
local footpos = vector.offset(v:get_pos(), 0, 0.1, 0)
local e_height = 0
if v:get_properties().eye_height ~= nil then
e_height = v:get_properties().eye_height
else
e_height = 1
end
local headpos = vector.offset(v:get_pos(), 0, e_height, 0)
local footdist = vector.distance(pos, footpos)
local headdist = vector.distance(pos, headpos)
local target_head = false
if footdist >= headdist then
target_head = true
end
local hit_pos1 = check_hit(pos, target_head and headpos or footpos, v)
-- Check the closest distance, but if that fails try targeting the farther one
if hit_pos1 or check_hit(pos, target_head and footpos or headpos, v) then
v:punch(player, 1, {
punch_interval = 1,
damage_groups = {
grenade = 1,
fleshy = def.explode_damage - ( (radius/3) * (target_head and headdist or footdist) )
}
}, nil)
end
end
end
end,
}
grenades.register_grenade("grenades:frag", fragdef)
local fragdef_sticky = table.copy(fragdef)
fragdef_sticky.description = "Sticky Frag grenade (Sticks to surfaces)"
fragdef_sticky.image = "grenades_frag_sticky.png"
fragdef_sticky.on_collide = function() return false end
grenades.register_grenade("grenades:frag_sticky", fragdef_sticky)
-- Smoke Grenade
local sounds = {}
local SMOKE_GRENADE_TIME = 30
grenades.register_grenade("grenades:smoke", {
description = "Smoke grenade (Generates smoke around blast site)",
image = "grenades_smoke_grenade.png",
on_collide = function()
return true
end,
on_explode = function(def, pos, pname)
local player = minetest.get_player_by_name(pname)
if not player or not pos then return end
local pteam = ctf_teams.get(pname)
if pteam then
local fpos = ctf_map.current_map.teams[pteam].flag_pos
if not fpos then return end
if vector.distance(pos, fpos) <= 15 then
minetest.chat_send_player(pname, "You can't explode smoke grenades so close to your flag!")
player:get_inventory():add_item("main", "grenades:smoke")
return
end
end
minetest.sound_play("grenades_glasslike_break", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
local hiss = minetest.sound_play("grenades_hiss", {
pos = pos,
gain = 1.0,
loop = true,
max_hear_distance = 32,
})
sounds[hiss] = true
minetest.after(SMOKE_GRENADE_TIME, function()
sounds[hiss] = nil
minetest.sound_stop(hiss)
end)
for i = 0, 5, 1 do
minetest.add_particlespawner({
amount = 40,
time = SMOKE_GRENADE_TIME + 3,
minpos = vector.subtract(pos, 2),
maxpos = vector.add(pos, 2),
minvel = {x = 0, y = 2, z = 0},
maxvel = {x = 0, y = 3, z = 0},
minacc = {x = 1, y = 0.2, z = 1},
maxacc = {x = 1, y = 0.2, z = 1},
minexptime = 1,
maxexptime = 1,
minsize = 125,
maxsize = 140,
collisiondetection = false,
collision_removal = false,
vertical = false,
texture = "grenades_smoke.png",
})
end
end,
particle = {
image = "grenades_smoke.png",
life = 1,
size = 4,
glow = 0,
interval = 0.3,
}
})