simple-shooter-game/mods/maps/init.lua
2025-12-08 22:30:34 -04:00

22 lines
660 B
Lua

function place_map(map)
local map_path = core.get_modpath("maps") .. "/maps/"
core.place_schematic({x=0, y=0, z=0}, map_path .. map .. "/map.mts", 0, nil, false)
local map_data = dofile(map_path .. map .. "/map.lua")
if map_data.spawn_x == nil or map_data.spawn_y == nil or map_data.spawn_z == nil do -- set a default spawnpoint if not set
map_data.spawn_x = map_data.size_x / 2
map_data.spawn_y = map_data.barrier_level + 1
map_data.spawn_z = map_data.size_z / 2
end
return map_data
end
function remove_barrier(x, y, z)
for node_x = 1, x do
for node_z = 1, z do
core.set_node({x=x, y=y, z=z}, {name = "air"})
end
end
return ""
end