simple-shooter-game/mods/mtg/farming/nodes.lua
a-bad-dev 24c18f9acf
Remove ABMs
what are the odds this breaks smth?
2025-12-31 21:39:05 -04:00

228 lines
6.4 KiB
Lua

-- farming/nodes.lua
-- support for MT game translation.
local S = farming.get_translator
minetest.override_item("default:dirt", {
soil = {
base = "default:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.override_item("default:dirt_with_grass", {
soil = {
base = "default:dirt_with_grass",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.override_item("default:dirt_with_dry_grass", {
soil = {
base = "default:dirt_with_dry_grass",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.override_item("default:dirt_with_rainforest_litter", {
soil = {
base = "default:dirt_with_rainforest_litter",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.override_item("default:dirt_with_coniferous_litter", {
soil = {
base = "default:dirt_with_coniferous_litter",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.override_item("default:dry_dirt", {
soil = {
base = "default:dry_dirt",
dry = "farming:dry_soil",
wet = "farming:dry_soil_wet"
}
})
minetest.override_item("default:dry_dirt_with_dry_grass", {
soil = {
base = "default:dry_dirt_with_dry_grass",
dry = "farming:dry_soil",
wet = "farming:dry_soil_wet"
}
})
minetest.register_node("farming:soil", {
description = S("Soil"),
tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
drop = "default:dirt",
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.register_node("farming:soil_wet", {
description = S("Wet Soil"),
tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
drop = "default:dirt",
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.register_node("farming:dry_soil", {
description = S("Savanna Soil"),
tiles = {"default_dry_dirt.png^farming_soil.png", "default_dry_dirt.png"},
drop = "default:dry_dirt",
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dry_dirt",
dry = "farming:dry_soil",
wet = "farming:dry_soil_wet"
}
})
minetest.register_node("farming:dry_soil_wet", {
description = S("Wet Savanna Soil"),
tiles = {"default_dry_dirt.png^farming_soil_wet.png", "default_dry_dirt.png^farming_soil_wet_side.png"},
drop = "default:dry_dirt",
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dry_dirt",
dry = "farming:dry_soil",
wet = "farming:dry_soil_wet"
}
})
minetest.override_item("default:desert_sand", {
groups = {crumbly=3, falling_node=1, sand=1, soil = 1},
soil = {
base = "default:desert_sand",
dry = "farming:desert_sand_soil",
wet = "farming:desert_sand_soil_wet"
}
})
minetest.register_node("farming:desert_sand_soil", {
description = S("Desert Sand Soil"),
drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1},
sounds = default.node_sound_sand_defaults(),
soil = {
base = "default:desert_sand",
dry = "farming:desert_sand_soil",
wet = "farming:desert_sand_soil_wet"
}
})
minetest.register_node("farming:desert_sand_soil_wet", {
description = S("Wet Desert Sand Soil"),
drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1},
sounds = default.node_sound_sand_defaults(),
soil = {
base = "default:desert_sand",
dry = "farming:desert_sand_soil",
wet = "farming:desert_sand_soil_wet"
}
})
minetest.register_node("farming:straw", {
description = S("Straw"),
tiles = {"farming_straw.png"},
is_ground_content = false,
groups = {snappy=3, flammable=4, fall_damage_add_percent=-30},
sounds = default.node_sound_leaves_defaults(),
})
-- Registered before the stairs so the stairs get fuel recipes.
minetest.register_craft({
type = "fuel",
recipe = "farming:straw",
burntime = 3,
})
do
local recipe = "farming:straw"
local groups = {snappy = 3, flammable = 4}
local images = {"farming_straw.png"}
local sounds = default.node_sound_leaves_defaults()
stairs.register_stair("straw", recipe, groups, images, S("Straw Stair"),
sounds, true)
stairs.register_stair_inner("straw", recipe, groups, images, "",
sounds, true, S("Inner Straw Stair"))
stairs.register_stair_outer("straw", recipe, groups, images, "",
sounds, true, S("Outer Straw Stair"))
stairs.register_slab("straw", recipe, groups, images, S("Straw Slab"),
sounds, true)
end
-- Make default:grass_* occasionally drop wheat seed
for i = 1, 5 do
minetest.override_item("default:grass_"..i, {drop = {
max_items = 1,
items = {
{items = {"farming:seed_wheat"}, rarity = 5},
{items = {"default:grass_1"}},
}
}})
end
-- Make default:junglegrass occasionally drop cotton seed.
-- This is the old source of cotton seeds that makes no sense. It is a leftover
-- from Mapgen V6 where junglegrass was the only plant available to be a source.
-- This source is kept for now to avoid disruption but should probably be
-- removed in future as players get used to the new source.
minetest.override_item("default:junglegrass", {drop = {
max_items = 1,
items = {
{items = {"farming:seed_cotton"}, rarity = 8},
{items = {"default:junglegrass"}},
}
}})
-- Wild cotton as a source of cotton seed
minetest.register_node("farming:cotton_wild", {
description = S("Wild Cotton"),
drawtype = "plantlike",
waving = 1,
tiles = {"farming_cotton_wild.png"},
inventory_image = "farming_cotton_wild.png",
wield_image = "farming_cotton_wild.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, attached_node = 1, flammable = 4},
drop = "farming:seed_cotton",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -8 / 16, -6 / 16, 6 / 16, 5 / 16, 6 / 16},
},
})