| .. | ||
| maps | ||
| init.lua | ||
| mod.conf | ||
| README.md | ||
How to create a map:
Requirements: Minetest/Luanti 5.0.0 or later Minetest Game WorldEdit Simple Shooter Game
Step 1: Build your map. It must be perfectly square or rectangular and not contain any non-MTG nodes or rails.
Step 2: Surround the playable area in a box made of glass, WorldEdit helps with this.
Step 3: Create a barrier 4 blocks below the top of the map out of obsidian glass, leaving a 3-block gap of air between the barrier and roof.
Step 4: Select opposite corners of the map with WorldEdit and run //mtschemcreate map.
Step 5: Create a folder with the titile of your map in all lowercase with no spaces in simple-shooter-game/mods/game/maps/maps/.
Step 6: Copy the file (Minetest/Luanti install path)/worlds/(name of the world in which you created your map)/schems/map.mts to simple-shooter-game/mods/game/maps/maps/(your map's folder)/.
Step 7: Create a file called map.lua in simple-shooter-game/mods/game/maps/maps/(your map's folder)/.
Step 8: Open the map.lua file in a text editor and put the following content in it:
local map_data = {
name = "(Your map name here)",
size_x = (Size in the X direction of your map),
size_y = (Size in the Y direction of your map),
size_z = (Size in the Z direction of your map),
barrier_level = (Distance from the bottom of the map to the barrier),
spawn_x = nil,
spawn_y = nil,
spawn_z = nil
}
return map_data
Step 9: Open Minetest/Luanti and create a new world with Simple Shooter Game.
Step 10: Play the world and run /load (your map name) followed by /start.
Step 11: Verify the map loads and works.
And that's it!