mirror of
https://github.com/a-bad-dev/simple-shooter-game.git
synced 2026-06-09 04:16:30 +00:00
* Refactor some of the code, multiple bug fixes * Fix something stupid * More bug fixes * LOTS OF STUFF * Make the sniper alot stronger and other changes * Prevent Players from respawning in the middle of a match * Fix stupid mistake * Small update * More updates * Remove minimap access.. and downgrade the sniper class
1.5 KiB
1.5 KiB
Grenades API
Please suggest new features here: https://forum.minetest.net/viewtopic.php?f=9&t=21466
API
grenades.register_grenade("name", { -- Name of the grenade (Like 'smoke' or 'flashbang')
description = "", -- A short description of the grenade.
image = "", -- The name of the grenade's texture
collide_with_objects = false, -- (Default: false) Controls whether the grenade collides with objects. Grenade will never collide with thrower regardless of this setting
throw_cooldown = 0, -- How often player can throw grenades, in seconds
on_explode = function(def, pos, name)
-- This function is called when the grenade 'explodes'
-- <def> grenade object definition
-- <pos> the place the grenade 'exploded' at
-- <name> the name of the player that threw the grenade
end,
on_collide = function(def, obj, name, moveresult)
-- This function is called when the grenade collides with a surface
-- <def> grenade object definition
-- <obj> the grenade object
-- <name> the name of the player that threw the grenade
-- return true to cause grenade explosion
-- return "stop" to stop the grenade from moving
end,
clock = 3, -- Optional, controls how long until grenade detonates. Default is 3
particle = { -- Adds particles in the grenade's trail
image = "grenades_smoke.png", -- The particle's image
life = 1, -- How long (seconds) it takes for the particle to disappear
size = 4, -- Size of the particle
glow = 0, -- Brightens the texture in darkness
interval = 5, -- How long it takes before a particle can be added
}
})