Made the house on one end of the tunnel on forest ONLY enterable by the tunnel (that will be fun for PVP...) Gave players on forest one torch in initial stuff Decreased initial ammo from 100 to 99 |
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|---|---|---|
| .. | ||
| maps | ||
| init.lua | ||
| mod.conf | ||
| README.md | ||
How to create a map:
WARNING: This tutorial is NOT simple, you need more than one brain cell to follow it.
Requirements:
Minetest/Luanti 5.0.0 or later
Step 1: Build your map. It must be perfectly square or rectangular and not contain any non-MTG nodes or rails.
Step 2: Surround the playable area in a box made of glass, WorldEdit helps with this.
Step 3: Create a barrier 4 blocks below the top of the map out of obsidian glass, leaving a 3-block gap of air between the barrier and roof.
Step 4: Select opposite corners of the map with WorldEdit and run //mtschemcreate map.
Step 5: Create a folder with the titile of your map in all lowercase with no spaces in simple-shooter-game/mods/game/maps/maps/.
Step 6: Copy the file (Minetest/Luanti install path)/worlds/(name of the world in which you created your map)/schems/map.mts to simple-shooter-game/mods/game/maps/maps/(your map's folder)/.
Step 7: Create a file called map.lua in simple-shooter-game/mods/game/maps/maps/(your map's folder)/.
Step 8: Open the map.lua file in a text editor and put the following content in it:
local map_data = {
name = "(Your map name here)",
size_x = (Size in the X direction of your map),
size_y = (Size in the Y direction of your map),
size_z = (Size in the Z direction of your map),
barrier_level = (Distance from the bottom of the map to the barrier),
spawn_x = nil,
spawn_y = nil,
spawn_z = nil,
start_time = (Amount of time in seconds before the barrier is removed),
scripts = {
on_start = "(Lua script to be run after /start is run, leave blank unless you know what you are doing!)",
on_barrier_remove = "(Lua script to be run after the barrier is removed, leave blank unless you know what you are doing!)",
on_end = "(Lua script to be run after the match has ended, leave blank unless you know what you are doing!)"
},
classes = {
class_1 = {
name = "(Name of class #1 here)",
initial_items = {"(Initial item #1 for class #1)", "(Initial item #2 for class #1...)"}
},
class_2 = {
name = "(Name of class #2 here)",
initial_items = {"(Initial item #1 for class #2)", "(Initial item #2 for class #2...)"}
},
class_3 = {
name = "(Name of class #3 here)",
initial_items = {"(Initial item #1 for class #3)", "(Initial item #2 for class #3...)"}
}
}
}
return map_data
Step 9: Open Minetest/Luanti and create a new world with Simple Shooter Game.
Step 10: Play the world and run /start (your map name).
Step 11: Verify the map loads and works.
And that's it!