mirror of
https://github.com/a-bad-dev/simple-shooter-game.git
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- Map-specific pre-match times - Remove /load and change /start syntax to /start <map> - Scripts for each map that are run at start time, barrier removal time, and end time - New map forest-3 - A few minor bugfixes
35 lines
918 B
Lua
35 lines
918 B
Lua
-- Chatcommands for SSG
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core.register_chatcommand("start", {
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params = "<map>",
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privs = {match_manager = true},
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description = "Start a match on <map>",
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func = function(_, param)
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if not param or param == "" then
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return false, "-!- You must specify a map name!"
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end
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if match_state == "pre_match" or match_state == "post_match" or match_state == "in_progress" then
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return false, "-!- Match is already in progress!"
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end
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start_match(param)
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return true, "-!- Match started!"
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end
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})
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core.register_chatcommand("reset", {
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params = "",
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privs = {match_manager = true},
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description = "Terminate the match",
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func = function()
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if match_state ~= "pre_match" and match_state ~= "post_match" and match_state ~= "not_started" then
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core.chat_send_all(core.colorize("red", "Match terminated."))
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end_match()
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return true
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end
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return false, "Match cannot be terminated at the moment."
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end
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})
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