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Add map-specific hacks to fix a problem...
pls rewrite the game :c
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2be8eea781
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2 changed files with 4 additions and 4 deletions
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@ -12,8 +12,8 @@ local map_data = {
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start_time = 45,
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scripts = {
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on_start = "",
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scripts = { -- "temporary" hack to ensure there's nothing on top of the map
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on_start = "for x=0, 188 do\nfor y=0, 4 do\nfor z=0, 101 do\ncore.set_node({x=x,y=71+y,z=z}, {name=\"air\"})\nend\nend\nend",
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on_barrier_remove = "",
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on_end = ""
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}
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@ -12,8 +12,8 @@ local map_data = {
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start_time = 30,
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scripts = {
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on_start = "",
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scripts = { -- "temporary" hack to ensure there's nothing on top of the map
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on_start = "for x=0, 154 do\nfor y=0, 16 do\nfor z=0, 146 do\ncore.set_node({x=x,y=53+y,z=z}, {name=\"air\"})\nend\nend\nend",
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on_barrier_remove = "",
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on_end = ""
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}
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