* Add a lot of new stuff
* Add even more new stuff
* Fix /start...
* Revert "Fix /start..."
This reverts commit
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| .. | ||
| maps | ||
| init.lua | ||
| mod.conf | ||
| README.md | ||
How to create a map:
WARNING: This tutorial is NOT simple, you need more than one brain cell to follow it.
Requirements:
Minetest/Luanti 5.0.0 or later
(you need at least 5.0.0 to make the map, but you need a more recent version to actually test it)
Step 1: Build your map. It must be perfectly square or rectangular and not contain any non-MTG nodes or rails.
Step 2: Surround the playable area in a box made of glass, WorldEdit helps with this.
Step 3: Create a barrier 4 blocks below the top of the map out of obsidian glass, leaving a 3-block gap of air between the barrier and roof.
Step 4: Select opposite corners of the map with WorldEdit and run //mtschemcreate map.
Step 5: Create a folder with the titile of your map in all lowercase with no spaces in simple-shooter-game/mods/game/maps/maps/.
Step 6: Copy the file (Minetest/Luanti install path)/worlds/(name of the world in which you created your map)/schems/map.mts to simple-shooter-game/mods/game/maps/maps/(your map's folder)/.
Step 7: Create a file called map.lua in simple-shooter-game/mods/game/maps/maps/(your map's folder)/.
Step 8: Open the map.lua file in a text editor and put the following content in it:
local map_data = {
name = "(Your map name here)",
size = vector.new(Your map size)
barrier_level = (Distance from the bottom of the map to the barrier),
spawn = vector.new(Your spawn coordinates relative to map position, can be set to nil)
start_time = (Amount of time in seconds before the barrier is removed),
on_start = function(),
on_end = function(),
on_barrier_remove = function(),
classes = {
class_1 = {
name = "(Name of class #1 here)",
initial_items = {"(Initial item #1 for class #1)", "(Initial item #2 for class #1...)"}
},
class_2 = {
name = "(Name of class #2 here)",
initial_items = {"(Initial item #1 for class #2)", "(Initial item #2 for class #2...)"}
},
class_3 = {
name = "(Name of class #3 here)",
initial_items = {"(Initial item #1 for class #3)", "(Initial item #2 for class #3...)"}
}
}
}
Step 9: Open Minetest/Luanti and create a new world with Simple Shooter Game.
Step 10: Play the world and run /start (your map name).
Step 11: Verify the map loads and works.
And that's it!