simple-shooter-game/mods/game/maps/init.lua
a-bad-dev 4a86db8565 Lots of small things (see extended description)
Made the house on one end of the tunnel on forest ONLY enterable by the tunnel (that will be fun for PVP...)
Gave players on forest one torch in initial stuff
Decreased initial ammo from 100 to 99
2026-01-05 20:18:50 -04:00

54 lines
1.9 KiB
Lua

-- Maps mod for SSG
function place_map(map)
local map_path = core.get_modpath("maps") .. "/maps/"
local map_data = dofile(map_path .. map .. "/map.lua")
local barrier_nodes = {}
core.place_schematic({x=0, y=0, z=0}, map_path .. map .. "/map.mts", 0, nil, true)
if map_data.spawn_x == nil or map_data.spawn_y == nil or map_data.spawn_z == nil then -- set a default spawnpoint if not set
map_data.spawn_x = map_data.size_x / 2
map_data.spawn_y = map_data.barrier_level + 1
map_data.spawn_z = map_data.size_z / 2
end
if map_data.start_time == nil or map_data.start_time <= 0 then
map_data.start_time = 30
end
if map_data.classes == nil then
map_data.classes = {}
map_data.classes.class_1 = {}
map_data.classes.class_2 = {}
map_data.classes.class_3 = {}
end
if map_data.classes.class_1.initial_items == nil or map_data.classes.class_1.name == nil then
map_data.classes.class_1.initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99"}
map_data.classes.class_1.name = "Long-range"
end
if map_data.classes.class_2.initial_items == nil or map_data.classes.class_2.name == nil then
map_data.classes.class_2.initial_items = {"ctf_ranged:ak47_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99"}
map_data.classes.class_2.name = "Mid-range"
end
if map_data.classes.class_3.initial_items == nil or map_data.classes.class_3.name == nil then
map_data.classes.class_3.initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99"}
map_data.classes.class_3.name = "Short-range"
end
return map_data
end
function remove_barrier(x, y, z)
for node_x = 1, x - 2 do
for node_z = 1, z - 2 do
core.set_node({x = node_x, y = y - 1, z = node_z}, {name = "air"}) -- account for the fact that lua counts starting at 1... i think.... whatever, it works \_('_')_/
end
end
assert(loadstring(map_data.scripts.on_barrier_remove or ""))()
return ""
end