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Lots of small things (see extended description)
Made the house on one end of the tunnel on forest ONLY enterable by the tunnel (that will be fun for PVP...) Gave players on forest one torch in initial stuff Decreased initial ammo from 100 to 99
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1755505463
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3 changed files with 20 additions and 3 deletions
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@ -25,17 +25,17 @@ function place_map(map)
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end
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if map_data.classes.class_1.initial_items == nil or map_data.classes.class_1.name == nil then
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map_data.classes.class_1.initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 100"}
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map_data.classes.class_1.initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99"}
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map_data.classes.class_1.name = "Long-range"
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end
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if map_data.classes.class_2.initial_items == nil or map_data.classes.class_2.name == nil then
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map_data.classes.class_2.initial_items = {"ctf_ranged:ak47_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 100"}
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map_data.classes.class_2.initial_items = {"ctf_ranged:ak47_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99"}
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map_data.classes.class_2.name = "Mid-range"
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end
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if map_data.classes.class_3.initial_items == nil or map_data.classes.class_3.name == nil then
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map_data.classes.class_3.initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 100"}
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map_data.classes.class_3.initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99"}
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map_data.classes.class_3.name = "Short-range"
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end
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@ -16,6 +16,23 @@ local map_data = {
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on_start = "for x=0, 154 do\nfor y=0, 16 do\nfor z=0, 146 do\ncore.set_node({x=x,y=53+y,z=z}, {name=\"air\"})\nend\nend\nend",
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on_barrier_remove = "",
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on_end = ""
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},
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classes = {
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class_1 = {
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name = "Long-range",
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initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99", "default:torch 1"}
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},
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class_2 = {
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name = "Mid-ranged",
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initial_items = {"ctf_ranged:ak47_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99", "default:torch 1"}
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},
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class_3 = {
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name = "Short-range",
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initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99", "default:torch 1"}
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}
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}
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}
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