Lots of small things (see extended description)

Made the house on one end of the tunnel on forest ONLY enterable by the tunnel (that will be fun for PVP...)
Gave players on forest one torch in initial stuff
Decreased initial ammo from 100 to 99
This commit is contained in:
a-bad-dev 2026-01-05 20:18:50 -04:00
commit 4a86db8565
3 changed files with 20 additions and 3 deletions

View file

@ -25,17 +25,17 @@ function place_map(map)
end
if map_data.classes.class_1.initial_items == nil or map_data.classes.class_1.name == nil then
map_data.classes.class_1.initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 100"}
map_data.classes.class_1.initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99"}
map_data.classes.class_1.name = "Long-range"
end
if map_data.classes.class_2.initial_items == nil or map_data.classes.class_2.name == nil then
map_data.classes.class_2.initial_items = {"ctf_ranged:ak47_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 100"}
map_data.classes.class_2.initial_items = {"ctf_ranged:ak47_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99"}
map_data.classes.class_2.name = "Mid-range"
end
if map_data.classes.class_3.initial_items == nil or map_data.classes.class_3.name == nil then
map_data.classes.class_3.initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 100"}
map_data.classes.class_3.initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99"}
map_data.classes.class_3.name = "Short-range"
end

View file

@ -16,6 +16,23 @@ local map_data = {
on_start = "for x=0, 154 do\nfor y=0, 16 do\nfor z=0, 146 do\ncore.set_node({x=x,y=53+y,z=z}, {name=\"air\"})\nend\nend\nend",
on_barrier_remove = "",
on_end = ""
},
classes = {
class_1 = {
name = "Long-range",
initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99", "default:torch 1"}
},
class_2 = {
name = "Mid-ranged",
initial_items = {"ctf_ranged:ak47_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99", "default:torch 1"}
},
class_3 = {
name = "Short-range",
initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99", "default:torch 1"}
}
}
}

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