simple-shooter-game/mods/game/maps/maps/forest/map.lua
a-bad-dev 4a86db8565 Lots of small things (see extended description)
Made the house on one end of the tunnel on forest ONLY enterable by the tunnel (that will be fun for PVP...)
Gave players on forest one torch in initial stuff
Decreased initial ammo from 100 to 99
2026-01-05 20:18:50 -04:00

39 lines
969 B
Lua

local map_data = {
name = "forest",
size_x = 155,
size_y = 53,
size_z = 147,
barrier_level = 49, -- <- Y level of the barrier
spawn_x = nil,
spawn_y = nil,
spawn_z = nil,
start_time = 30,
scripts = { -- "temporary" hack to ensure there's nothing on top of the map
on_start = "for x=0, 154 do\nfor y=0, 16 do\nfor z=0, 146 do\ncore.set_node({x=x,y=53+y,z=z}, {name=\"air\"})\nend\nend\nend",
on_barrier_remove = "",
on_end = ""
},
classes = {
class_1 = {
name = "Long-range",
initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99", "default:torch 1"}
},
class_2 = {
name = "Mid-ranged",
initial_items = {"ctf_ranged:ak47_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99", "default:torch 1"}
},
class_3 = {
name = "Short-range",
initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99", "default:torch 1"}
}
}
}
return map_data