simple-shooter-game/mods/game/maps/maps/forest/map.lua

22 lines
500 B
Lua

local map_data = {
name = "forest",
size_x = 155,
size_y = 53,
size_z = 147,
barrier_level = 49, -- <- Y level of the barrier
spawn_x = nil,
spawn_y = nil,
spawn_z = nil,
start_time = 30,
scripts = { -- "temporary" hack to ensure there's nothing on top of the map
on_start = "for x=0, 154 do\nfor y=0, 16 do\nfor z=0, 146 do\ncore.set_node({x=x,y=53+y,z=z}, {name=\"air\"})\nend\nend\nend",
on_barrier_remove = "",
on_end = "automatic_start[2] = false"
}
}
return map_data