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Teleport players through the barrier rather than removing it
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1 changed files with 4 additions and 5 deletions
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@ -50,11 +50,10 @@ function place_map(map)
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return map_data
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end
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function remove_barrier(x, y, z)
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for node_x = 1, x - 2 do
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for node_z = 1, z - 2 do
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core.set_node({x = node_x, y = y - 1, z = node_z}, {name = "air"}) -- account for the fact that lua counts starting at 1... i think.... whatever, it works \_('_')_/
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end
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function remove_barrier(x, y, z) -- name and arguments kept for backwards compat
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for _, player in pairs(core.get_connected_players()) do
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local pos = player:get_pos()
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player:set_pos({x=pos.x, y=map_data.barrier_level - 3.5, z=pos.z})
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end
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assert(loadstring(map_data.scripts.on_barrier_remove or ""))()
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return ""
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