- Map-specific pre-match times
- Remove /load and change /start syntax to /start <map>
- Scripts for each map that are run at start time, barrier removal time, and end time
- New map forest-3
- A few minor bugfixes
* Refactor some of the code, multiple bug fixes
* Fix something stupid
* More bug fixes
* LOTS OF STUFF
* Make the sniper alot stronger and other changes
* Prevent Players from respawning in the middle of a match
* Fix stupid mistake
* Small update
* More updates
* Remove minimap access.. and downgrade the sniper class
* Dehardcode maps (currently not working)
maps need work and proper configs
* Fix bugs
i'm terrible at lua
* Add proper maps and configs
* Fix some bugs
the game at least loads now, though it crashes when you run /start <a map>
* Fix more bugs
The map starts now though you don't get teleported to it.
* Teleport the player to the map spawn on start
* Fix lots of bugs
It mostly works now
* Add butterflies mod
* Another bugfix
* Add fireflies mod
* Add vessels mod (dependency for fireflies)
* Add a sprint mod
* Add a spawnpoint
no more falling into the void
* Update TODO.txt
* Fix the barriers being offset by 2
Also add more dependency mods